RoomShaker Tutorial:
Understanding The Tile Indicator Bars

 

This Tutorial assumes that RoomShaker is setup correctly on your system See Tutorials: Setting up RoomShaker & POPLM.

In this tutorial I will cover the use of the thin bars that surround the room editor. These bars are known as the “Adjacent Room Indicator Bars”, the bars change colours to indicate the tiles on the corresponding edge of the adjacent room (if any).

These bars can help you line up tiles when matching the geometry between rooms. The bars may be toggled on or off in the “View” menu.
RoomShaker will automatically remove a bar if there is no room connected to the corresponding edge.

In the image below I have an empty room.

Using the indicators we can see that the room to the left has a “Wall”, “Empty”, “Floor” along the very right-side edge and that the room to the right has 2 “Walls” with an exit through the middle with “Spikes” along its left-side edge.
We can also see that the room above has a ledge with “Pillars” & “Floor” and there is no room below.

By reading the tile indicator bars I was able to create the room below to fit the surrounding rooms without having to move to any other rooms and check it's tiles. This helps speed up the editing process quiet a lot.

Now, you might be asking “How do I know what the colours mean?”. Well RoomShaker can tell you the colour code of the indicator bars.

Go to the “View” menu and select “Indicator Legend” this will present the Indicator Colour-code. Also, the colour-code legend can be found in RoomShaker help under “Room Editing” -> “Adjacent Room Indicators” -> “Adjacent Room Indicator colour-code legend”.