General
Editing Tutorial:
Keeping
Gates Open Forever
This Tutorial assumes that RoomShaker is setup
correctly on your system See Tutorials:
Setting up RoomShaker & POPLM.
When a gate has been opened by the player standing on a pressure plate, you'll notice that the player only has a few seconds to get through the gate that opened. This means that the buttons involved must be close to the gate to allow time to get through before the gate closes.
The gate closes because there is a timer activated when you stop standing on the button, so to keep from activating the timer you need something to stay on the button after you're gone.
This tutorial will go through the steps involved in keeping a smashed tile on a pressure plate.
Step 1: Load RoomShaker & open level 1.
Step 2:
Right-click on room 1 and select Edit Room from the popup menu.
NOTE: The bottom status bar indicates which room the mouse is currently over
to help in locating rooms.
The Room Editor now appears with room 1 as the currently active
room.

Step 3:
Make the following changes to this room, Tiles 17 & 19 change to Floor,
Tile 18 change to Loose Tile or Loose Floor (depending on which version of RoomShaker you use),
Tile 28 change to Raise Button and lastly change Tile 6 to Gate.
Your room 1 should now look like this:

Step 4:
Now you will need to link the button to the gate so that some action will
happen when the button is pressed.
To do this select the button tile and right click to access the popup menu.
From the popup menu select Set Link & Assign. Choose Link
10 from the Link # box and enter 1 into the Room box
and enter 6 into the Tile box and click OK. The button is now
activating link 10 which is pointing to the address of the gate (Room 1,Tile
6).
Now when you save and run this level try standing on the button then running off and waiting a few seconds, you will see the gate start to close. Now hit the tile above the button and then run off and wait, you will notice tha the gate stays up.
This is all there is to it however, you can acheive the same effect if you kill a guard on top of the button.